Orrindel

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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After the Lighthouse
Where the players sold their loot and met a friend

After the Lighthouse
Your party survived its first encounter with the dangers of the underground chambers of the ancient watch post under the remains of the city lighthouse. There was a platoon of goblins, led by Ratface the Foul, who kept guard on a supply of goblin weapons, preserved food, and general gear for making war. Clearly, someone was supplying these goblins with the tools needed to slay and ravage the town above.
A clue to whoever that is lies in the letter found on the powerful female warrior, Eshalla, whom you defeated after a tough fight. There also was a map, which looks like additional sites where smugglers put in to avoid the King’s taxman. But this is more than merely smuggling contraband rum and building materials.
By a stroke of luck – or was it? – you met the merchant who owned some rare silks found among the treasure hoard. He bought the silks at high price, with the proviso that you not deal with the agent of his bitterest rival. In doing so, you may have made an enemy as well, but Samo, the merchant, is nothing if not a loyal ally.
Now, with gold in your purses and a name made for yourselves, you can look forward to further adventures around Sand Point until you decide where to go from this little slice of heaven on the Blood Sea Coast. Bigger and better things await you!
For now, there are still plenty of things to do here, on the fringes of the Kingdom of Midlendel. Fame, treasure, and glory are around the next bend in the road, or under a the floor of a ruined castle.

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